Metal Gear Solid V: The Phantom Pain is a videogame ultimately about loss, personal pain, self identity and our perception in the eyes of others. This is all set to a globe sprawling revenge epic taking in duelling private armies, the cold war, giant robots, viral pandemics and revenge. All for revenge as the promotional … Continue reading I, Phantom: Metal Gear Solid V & Me.
What's this? New title? New blog! Yes readers, a year and change into wading through a twisted landscape of weird, wacky and often woeful wrestling figures I spotted an opportunity to spread my metaphorical wings and scope out new toy horizons. The wrestling figures aren't going anywhere however and I'm still trying to procure more … Continue reading Action Figure Fight Club: Here Comes A New Challenger.
By Martin Dixon (@BunnySuicida) And so I find myself drawn back into the world of videogame music although this time instead of looking at something directly taken from videogaming, I'm looking at something inspired by various games and their themes as evidence of my theory that any subject matter can make for excellent music when … Continue reading Unskippable: Gamebreakers 2 by GameBreax.
I doubt I'd be as big into videogames as I am without encountering Sonic the Hedgehog back in 1991. Seeing the Master System version of the original game and it's colorful visuals and fast paced action drew me in, playing it hooked me perhaps for life. This was enough for me to campaign to my … Continue reading Sonic Boom! 25 years of Sonic the Hedgehog.
By Martin Dixon (@BunnySuicida) Videogames, by & large, are all about the fulfilment of power fantasies; be the conquering hero, acquire the biggest gun, wield absolute power, save the world, get the girl. You’re given all these awesome abilities & weapons, and an appropriate playground in which to use them, with no remorse whatsoever. However, … Continue reading “I can resist anything, except temptation.”
by Martin Dixon https://youtu.be/iMH49ieL4es It’s hard to describe a game in four words & completely capture the essence of it. Take Borderlands for instance, “A first person shooter with RPG style stat raising” is as close as I can get & still sound remotely human. The Katamari series however, can be … Continue reading Clump Spirit! The Charm of Katamari Damacy
WWE seems intent on branching out into other forms of entertainment, most of all movies with varying degrees of success (those degrees being failure) but with Grand Theft Auto 5 breaking sales records left and right WWE really should look at the world of videogames, and not just the usual WWE 2k games we get … Continue reading 8-Bit Bodyslam: Thinking Outside the Box
WCW Backstage Assault is widely considered as one of the worst crimes ever committed to silicon, an awful piece of design that accurately represents the creative & financial cesspit that World Championship Wrestling itself had become at the turn of the millennium. That's what popular opinion would have you believe and to an extent I … Continue reading 8 Bit Bodyslam: TO THE BACK!
They're everywhere. Wrestlers are part of the videogame furniture, not content to stay within the confines of wrestling games, grapplers can be found in a huge number of games. I blame Zangief of course, eager to prove Wrestling's superiority as a martial art he entered the 2nd street fighter tournament and opened the floodgates for … Continue reading 8-Bit Bodyslam #2: The Outsiders
by Martin Dixon (@BunnySuicida) There have been many wrestling videogames released over the years, some good, some bad, some WCW Backstage Assault, and I've played a ton of them. In the early days they were beyond basic, but it was just a thrill to be able to play as an 8 or 16bit facsimile of … Continue reading The Suicida Solution